Woe unto you if you play both and they have different parameters. Normally, at this point, we would need to make a profile for the game in \cfg\profiles.xml, but since another (amazing) game, Antichamber, is already there with the executable name of UDK.exe, Vireio should just use its settings and update them as you tweak them in Chivalry. I'm hoping that this would prevent Vireio from being detectable by cheat software even if they detect it with tracking enabled, but I am unsure as I do not know if the program makes any mouse-related calls if tracking is disabled entirely). Make sure "Oculus Rift" is selected in the top box, "OculusTrack" in the bottom one (if you want head tracking - otherwise, "No Tracking" in the bottom box. In my case, that's \Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\ĥ. Go to the directory and copy \bin\d3d9.dll and \bin\libfreespace.dll to your Chivalry executable's directory. But they're not usable, and I'll cover why, later.Ģ. Well, to say they don't work isn't completely accurate, at least for the former. The latest build from does not, nor does Stereoificator. ![]() Click the big, green "Download VIREio" button at vire.io. I'm going to assume you know how to get the display, well, displaying things in general, so here's what you do next:ġ. Now, if you have your Rift and you've found this thread whilst looking for help in getting it and Chivalry to play nice, this next section is for you! Keep in mind that this stuff should all be accurate at the time of this post's writing. Native support should at least provide great gains in FPS (compared with the latest compatible version of Vireio) and not require the user to do as much tweaking as is necessary with a third-party driver. Even though this solution is completely workable, however, I would like to semi-formally request that TBS (MTBS3D note: Torn Banner Studios) add native support, even if they simply enable the side-by-side, pre-warped rendering and don't do anything to the UI (which is mostly unreadable while wearing the Rift - see these chat and scoreboard screenshots and keep in mind that the corners are cut off inside the device). I'm currently playing with the Vireio Perception injection driver, head tracking enabled - haven't been targeted by an anti-cheat program for doing this, but then I'm not sure any of the servers I've been on have had that system enabled. The resolution is low, yes, but it's higher than I expected, and this game happens to be a great test bed, given that most combat takes place at short-to-shorter distances, and therefore most opponents are just as visible and trackable to someone in a Rift as to someone using a monitor. It's a lot more viable than you might think, if you've been following the device's evolution. Playing Chivalry with the Rift is quite an experience. ![]() The instructions get far more basic than most people who have spent any time here will need, but I'm going to do it because I am tired and its full form may provide information or background that someone will find useful or interesting. ![]() I just posted this over at the game's forums, and I'm going to mostly just repost it here.
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